SCRAPYARD PROTOCOL

Kill enemies. Recycle them. Feed them into your factory.

Build conveyors, processors, power nodes, and turrets.

Enemies drop scrap. Scrap becomes resources. Resources become ammo. Ammo kills more enemies.

Between waves, pick upgrades and stack them into completely broken builds.

Features

  • Factory automation + defense
  • 15–25 minute runs
  • Roguelite upgrade drafts
  • Crazy build synergies
  • Daily seeded challenges
  • Tiny pixel-art chaos

Build. Salvage. Upgrade. Survive.

CURRENT STATUS 

 Scrapyard Protocol is an early demo in active development. The complete core gameplay loop is playable now, with more machines, enemies, upgrades, and absurd factory combinations planned.

Play a run and tell me what felt strongest, weakest, or most confusing—your feedback will help shape the next update.


Updated 6 days ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
Authorsequator10
GenreStrategy
Tags2D, Automation, Management, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer, Tower Defense
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
AccessibilitySubtitles
AI DisclosureAI Assisted, Code

Development log

Leave a comment

Log in with itch.io to leave a comment.