Scrapyard Protocol
SCRAPYARD PROTOCOL
Kill enemies. Recycle them. Feed them into your factory.
Build conveyors, processors, power nodes, and turrets.
Enemies drop scrap. Scrap becomes resources. Resources become ammo. Ammo kills more enemies.
Between waves, pick upgrades and stack them into completely broken builds.
Features
- Factory automation + defense
- 15–25 minute runs
- Roguelite upgrade drafts
- Crazy build synergies
- Daily seeded challenges
- Tiny pixel-art chaos
Build. Salvage. Upgrade. Survive.
CURRENT STATUS
Scrapyard Protocol is an early demo in active development. The complete core gameplay loop is playable now, with more machines, enemies, upgrades, and absurd factory combinations planned.
Play a run and tell me what felt strongest, weakest, or most confusing—your feedback will help shape the next update.
| Updated | 6 days ago |
| Published | 12 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | sequator10 |
| Genre | Strategy |
| Tags | 2D, Automation, Management, Pixel Art, Procedural Generation, Roguelike, Roguelite, Singleplayer, Tower Defense |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Accessibility | Subtitles |
| AI Disclosure | AI Assisted, Code |
Development log
- Added Tutorial6 days ago
- New graphics and more6 days ago




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